I am excited to present Sanctum Falls, my latest project created in the incredible Unreal Engine 5. This large-scale, playable world has been a blast to create!
Key Features:
- Built entirely from the ground up using Unreal Engine 5
- Utilized Unreal’s Water system for realistic water bodies
- Waterfall created using the Niagara particles system
- Dynamic lighting powered by Unreal’s Lumen system for optimal performance
- Landscape sculpted to fit a height map-driven design
Assets Utilized:
- Megascans for various environmental details
- Pedestal model by Silas Merlin: Spooky Pedestal v2
- Swords by Vetech82: Bone Swords
- Bridge by Mehdi Shahsavan: Wooden Bridge
Creating Sanctum Falls has been an incredible journey, pushing the boundaries of what I can achieve in game design.