Pietro Bernardi
Pietro Bernardi
Former Lighting | Look Developer at Big Studios
San Francisco, United States of America

About

Currently living in San Francisco, USA, undergoing BFA at 3D Animation and VFX at Academy of Art University.
Always curious and willing to learn, I focus on turning raw, lifeless models into something believable, appealing and alive to the public.

My inspiration comes from great creators: Shigeru Miyamoto, from Nintendo, Ed Catmull and Pete Docter, from Pixar.

Always looking forward to learn more, if it's new, I'm on it!

Resume PDF

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Skills

RenderingShading3D Animation3D ModelingHard Surface ModelingLightingTexturingPost-productionGeneralist

Software proficiency

After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Premiere
Premiere
RenderMan
RenderMan

Reel

Experience

  • 3D Look Developer / Modeller at Big Studios 3D Images LTDA.
    São Paulo, Brazil
    April 2018 - December 2018

    My role at Big Studios was primarily look developing, lighting, shading/texturing and rendering. But I was constantly covering some 3D hard-surface modelling as-well.