Pietro Bernardi
Pietro Bernardi
Lighting | Look Developer
Vancouver, Canada

About

Born in São Paulo, Brazil, I have always had a huge passion for Animation and Visual Effects. During my career, I managed to accrue several work experiences. I had the privilege of working for Big Studios and Vetor Zero in a Look Developer and Shading Artist role, where I learned valuable professional skills and specialized at physically based rendering, lighting for a cinematic and appealing look, painting and procedurally generated texturing for assets and characters and dealing with time management for deadlines. I moved to Canada in 2021 where I have worked in very exciting projects at ICON Creative Studio and Cinesite as a Lighting & Compositing Artist. In both my academic and professional life, I have been consistently praised as someone with an eye for details by my peers. Whether working on academic, personal, or professional projects, I apply proven problem-solving, teamwork, and creative thinking skills.

I have been constantly participating in Pixar’s Renderman Challenges, gaining a considerably extensive knowledge over the software and its artistic and physical tools. I am immensely proud to have been announced as a finalist in the Rustic Cabin Renderman Challenge and several honorable mentions in the past Woodville, Shipshape, Magic Shop and NASA Exploration Art Challenge.

I have two big inspirations: Ed Catmull, from Pixar and Shigeru Miyamoto, from Nintendo. By learning their history, the fire of pursuing your dreams and creating beautiful works has ignited inside me, and I never stopped since.

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Skills

CompositingLook DevelopmentRenderingShadingLightingTexturingGrooming

Software proficiency

After Effects
After Effects
Mari
Mari
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Premiere
Premiere
Arnold
Arnold
RenderMan
RenderMan
Katana
Katana
Xgen
Xgen
Gaffer
Gaffer

Reel

Productions

  • Turtles
    • Movie
      Teenage Mutant Ninja Turtles: Mutant Mayhem
    • Year
      2023
    • Role
      Lighting & Compositing Artist
    • Company
      Cinesite
  • Iwaju 519678311 large
    • TV Production
      IWAJÚ
    • Year
      2023
    • Role
      Lighting & Compositing Artist
    • Company
      Cinesite
  • Transformers earthspark 2 1200x640
    • TV Production
      Transformers: EarthSpark
    • Year
      2022
    • Role
      Lighting & Compositing Artist
    • Company
      ICON Creative Studio
  • Thumb
    • Commercial / Advertisement
      Toyota - The Journey
    • Year
      2020
    • Role
      Lighting | Look Developer
    • Company
      Vetor Zero / Lobo

Experience

  • Intermediate Lighting / Compositing Artist at Cinesite
    Vancouver, Canada
    September 2022 - Present

  • Intermediate Lighting / Compositing Artist at Icon Creative Studio
    Vancouver, Canada
    October 2021 - September 2022

  • Look Developer / Lighting Artist at Vetor Zero
    São Paulo, Brazil
    September 2020 - November 2020

    I had the privilege of freelancing for Vetor Zero and work in Toyota's "The Journey" commercial. I was responsible for the look development of assets and lightings of shots.

  • 3D Look Developer / Modeller at Big Studios 3D Images LTDA.
    São Paulo, Brazil
    February 2018 - June 2021

    My role at Big Studios was primarily look developing, lighting, shading/texturing and rendering. But I was constantly covering some 3D hard-surface modelling as-well.