Born in São Paulo, Brazil and currently living in San Francisco, USA, undergoing a BFA degree in 3D Animation and VFX at the Academy of Art University, I've always been a huge admirer of CGI.
I got my first job in the industry as an intern for Big Studios, where I further enhanced my lighting/texturing skills and had my first contact with relatively large marketing projects. Later, in 2019, I was hired as freelance for them.
As my dream was always of working with big movies or games, I couldn't stay in Brazil any longer, so I took a huge step and moved to San Francisco in order to get a degree in 3D Animation & VFX and pursue a employment on a movie/game studio.
For the time being, I've been participating in several Pixar's Renderman Challenges, with which I managed to accrue several honorable mentions and got myself familiar with very talented artists around the globe, receiving valuable feedback, ideas and improving my set of skills. I also have been doing freelance work, lately for Brazilian studio, Vetor Zero.
I have two big inspirations: Ed Catmull, from Pixar and Shigeru Miyamoto, from Nintendo. By learning their history, the fire of pursuing your dreams and creating beautiful works has ignited inside me, and I never stopped since.
My role at Big Studios was primarily look developing, lighting, shading/texturing and rendering. But I was constantly covering some 3D hard-surface modelling as-well.