Pietro Bernardi
Pietro Bernardi
Lighting | Look Developer
San Francisco, United States of America

About

Born in São Paulo, Brazil and currently living in San Francisco, USA, undergoing a BFA degree in 3D Animation and VFX at the Academy of Art University, I've always been a huge admirer of CGI.

I got my first job in the industry as an intern for Big Studios, where I further enhanced my lighting/texturing skills and had my first contact with relatively large marketing projects. Later, in 2019, I was hired as freelance for them.

As my dream was always of working with big movies or games, I couldn't stay in Brazil any longer, so I took a huge step and moved to San Francisco in order to get a degree in 3D Animation & VFX and pursue a employment on a movie/game studio.

For the time being, I've been participating in several Pixar's Renderman Challenges, with which I managed to accrue several honorable mentions and got myself familiar with very talented artists around the globe, receiving valuable feedback, ideas and improving my set of skills. I also have been doing freelance work, lately for Brazilian studio, Vetor Zero.

I have two big inspirations: Ed Catmull, from Pixar and Shigeru Miyamoto, from Nintendo. By learning their history, the fire of pursuing your dreams and creating beautiful works has ignited inside me, and I never stopped since.

Resume PDF

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Skills

RenderingShading3D Animation3D ModelingHard Surface ModelingLightingTexturingPost-productionGeneralist

Software proficiency

After Effects
After Effects
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Premiere
Premiere
Arnold
Arnold
RenderMan
RenderMan

Reel

Experience

  • 3D Look Developer / Modeller at Big Studios 3D Images LTDA.
    São Paulo, Brazil
    April 2018 - December 2018

    My role at Big Studios was primarily look developing, lighting, shading/texturing and rendering. But I was constantly covering some 3D hard-surface modelling as-well.